EU Code Week is a grassroots initiative which aims to bring coding and digital literacy to everybody in a fun and engaging way
Показ дописів із міткою CodeWeek2019. Показати всі дописи
Показ дописів із міткою CodeWeek2019. Показати всі дописи
29 жовтня 2019 р.
16 жовтня 2019 р.
Young turtles
To familiarize students with the properties and execution of algorithms, the rules of drawing simple linear algorithms, using drawing arrows forward, back, left, right. In the world of Python, the Turtle is called an imaginary robot - a device that moves across the screen and rotates in the specified directions, while leaving (or, optionally, not leaving) a trace of a given color and width. The position and direction of the Turtle is displayed by a small black arrow that slowly moves across the screen. This allows you to track the Turtle's movement and understand how each line of code affects the turtle's trajectory. Our Imaginary Turtle will help us learn the basics of computer graphics and we will draw interesting drawings with it. This will develop mathematical intuition and geometric ideas, will form algorithmic, structural, logical and combinatorial types of thinking, will increase creative activity and independence. The turtle also draws attention to the fact that programming from a boring discipline turns into an interesting game, in the process of which there is a rapid learning of basic concepts and programming skills.
13 жовтня 2019 р.
8 жовтня 2019 р.
10 липня 2019 р.
EU Code Week Ice-breaker MOOC
Natalia Grushko has successfully completed the "EU Code Week Ice-breaker MOOC" course at the European Schoolnet Academy
26 червня 2019 р.
Happy Coding Together
Programming-related professions are our future, so we
have to teach students to program and encourage them to gain new knowledge in
this branch. This event will help students to do this.
The purpose of the event is to promote the distribution
of information about coding and the creation of various applications and games using
the code. The aim of this activity is to raise awareness of students about coding
and computational thinking and to get them acquainted with the basic concepts
of coding.
The use of tinkering and educational robotics as a
teaching and learning tool within a school curriculum encourages students to be
guided in discovery, in problem posing and in problem solving. Coding,
tinkering, robotics and microelectronics can help to engage students in developing
useful skills and competencies to deal with many types of problems and to develop
critical and computational thinking. Robotics activities are designed to
empower students' engagement with STEM as a medium for computational thinking,
problem solving, creativity, communication, collaboration, and programming
skills. During this event, children will get acquainted with the Python
programming language, will learn how to program robots, and will get acquainted
with the Internet of Things.
The events to be held within Code Week:
1. Master class "Creating 3D models".
Talking with kids about what 3D-modeling and programming is. Teaching children
the main functions of the TinkerCad. Creation of the 3D model with children. Demonstration
of work program; code analysis with children. Creation with the kids code that
builds the 3D model.
2. Making robotics and tinkering in the classroom - https://codeweek.eu/training/making-robotics-and-tinkering-in-the-classroom
3. The purpose of this event is to introduce
12-year-old students to coding. This will be achieved using CodyRoby offline
games, so as to engage students in computer thinking. CodyRoby - http://codeweek.it/cody-roby-en/ecw-edition/
4. Coding in art. We study the concept of fractals.
Creating a fractal artistic composition is not in drawing, but in programming.
In software, images are automatically generated by mathematical calculations.
5. Tutorials on the https://pilot.europeanschoolnetacademy.eu platform and https://education.microsoft.com/ on coding for educators. Courses passing.
6. Programming in games. Students play games that
teach them how to program - CodeCombat.com, Code.org/learn, Checkio, Empireofcode.com,
Codewars, ScratchHarvey Mudd. These free resources will help you learn the
basics of programming by playing games or even creating them.
7. Introduction to Augmented reality (AR). Conducting seminars.
8. Scratch Workshop to help students learn basic
programming concepts - variables, conditions, loops, functions. Students will
understand what multimedia content means - animation, text, image and sound -
and learn to make their own games on a more advanced level.
9. Seminar for girls. Skype meeting with a female
programmer. Tips for Girls on a Successful Career in IT.
10. Closing ceremony; receiving certificates;
acquaintance with professions that are related to programming.
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